Innovation in Any Economy
Many companies tout it, people want to work where it’s happening, and, in a recession, big companies pull back on it. The “IT” is Innovation, and many executives today take the approach that “I don’t know what it innovation is, but I know it when I see it.” Innovation...
My 2008 Clip Show: Social Media, News Media and Rock and Roll
This has been some year. From Obama to Twitter, from banking to the auto ball-outs - it's time for the best of columns. Mine is a little more focused this year. During one of the final episodes of the animated Nickelodeon series “Avatar: The Last Airbender,” two...
“Contentment” in a Recession
A riddle: I help people make buying decisions; when I'm good I keep them engaged on your web site; when they like me they come back often and when they don't they keep away from you for years. Everyone believes that they do a great job with me and in bad times, my...
Emergencies and Social Media
"This is only a test. For the next 60 seconds this station will conduct a test of the Emergency Broadcast System. This is only a test." Until the early 1990s, you heard this test weekly from every broadcaster in the United States. It was followed by a tone, and a...
Future Mobile Devices with Voice Recognition; Virtual Reality
The Pew Internet and American Life Project predicts that mobile devices will become the "primary device for online access" by 2020. While this supports my earlier posts, their results says voice-recognition, artificial and virtual reality will become more embedded in...
More Than Half of Adults Play Video Games
While nearly all teens enjoy video games, so do more than half of all adults, according to a report by the Pew Internet and American Life Project. The study finds age is the biggest factor in playing video games. That said, over1 in 3 adults play games on cell phones....
